![]() ![]() List Button - This button will bring up a list of the 10 skyboxes I mentioned before, pressing the OK button will setup that image in the editor. I purposely made the design to be like N64Rip, so if anyone uses that program they already kinda know how it works.īrowse Button - The first thing you need to do is load up your rom, so press this button and select it in the file explorer.Īddress Field - Enter in the hexadecimal address of the skybox here. It allows the user to view and replace skyboxes. This is a small side project I made today. Which is why I created my own skybox importer. The reason why N64Rip can't properly render the entire image is because each square is independent, and so it tries to combine them in the wrong way. A 256x256 skybox is made up of 64 of these little squares. These 32x32 squares make up an entire skybox. This is because the skyboxes are actually made up of 32x32 squares. If you try to open these with a program like N64Rip then you will be greeted by a jumbled mess: ![]() (I came up with the names based off how the images look, they are not official in any way)īut hold on a second. There are 10 skyboxes in the original Super Mario 64, and they are located at the following addresses: ![]() I will keep this first post up to date with all of the information & resources regarding skyboxes. Some levels have unique skys, while others levels share the same one. A Skybox is the background image in a level. This thread is all about the Skyboxes that are in SM64. ![]()
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